Behind the scenes for the curious and general updates

Modelling Kanedas Bike Mark Edwards Modelling Kanedas Bike Mark Edwards

UV's and Mesh Tidy up

The first thing I do before getting deep into texturing is do a quick check to look for shading and UV issues, there are always some on the first pass. The model shading looked fine with mat cap when modelling but you can see as soon as there a real texture on it there are some issues.

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Modelling Kanedas Bike Mark Edwards Modelling Kanedas Bike Mark Edwards

UV Unwrapping

Well I won’t lie, this is always a bit of a slog but it’s done and I do quite enjoy it weirdly!

I’ve finalised all the meshes, removed any extraneous edge loops and back faces etc and generally tidied it up.

This is going to be highest level of detail, so I’ve got the mesh at a level where it’s visually acceptable at all but the closest viewing distance.

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Mark Edwards Mark Edwards

High poly model

I’ve worked around the rest of the model using the block out as a reference and creating a high poly version. In the main I’m doing subdivision modelling but I will be applying that at a level that’s visually acceptable as I unwrap and will tidy up extra edge loops etc as I go.

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Modelling Kanedas Bike Mark Edwards Modelling Kanedas Bike Mark Edwards

Blockout

First I create a really rough block out, no concern about topology just smash it together / Boolean etc. This is going to be to scale so I’ve also created a quick rigged character who is around Kaneda’s height and build. Just looking to get a feel for the main components and how it could work.

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Modelling Kanedas Bike Mark Edwards Modelling Kanedas Bike Mark Edwards

Modelling Kanedas Bike

I have always been a fan of Akira, and Kaneda’s bike is one of the most iconic.

The plan is using the cartoon and other sources as a reference reimagine the bike in high detail ready for animation keeping the aesthetics while making it mechanically viable and bringing it up to date.

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